Whitepaper · Phase Zero

SPACEMAX

A live space mining universe, powered by $MAX. Build your fleet, mine cosmic resources, and grow through seven rarity tiers — from Common to Cosmic.

7Rarity tiers
2Crate types
24/7Live mining
MINING DECK · DEMO LIVE
IDLE
Pending: 0 $MAX
Collected: 0 $MAX Shards: 0
01 · Vision

A transparent mining economy

SpaceMax runs on a simple loop: ships head out, dock at asteroids, and pay out $MAX every cycle. Every crate's odds are displayed live in game — this whitepaper documents exactly those rates, prices, and formulas, no fine print.

02 · Token Economics

$MAX — the backbone

The reference model used to price ships and crates in game is based on a total supply of 1,000,000,000 $MAX.

1,000,000,000$MAX supply
Supply: 1,000,000,000 $MAX
03 · Currencies

Three resources, one ecosystem

Each currency has a specific role — from daily fuel to rare upgrade material.

$MAX

Main token

Earned directly from mining. Every active ship pays out $MAX each tick — collect it in the HUD and reinvest it in the shop, crates, and upgrades.

Shards ◈

Premium currency

Rare and valuable — occasionally drops from mining and as a bonus on large collections. It's the only way to buy Cosmic ships and open the Quantum Vault.

Fragments

Upgrade material

Obtained by scrapping ships — returns Fragments and a portion of $MAX. Used together with $MAX to level up a ship.

04 · Fleet & Rarity

Seven tiers, one hull

Engines, turrets, and antennas stack up as rarity increases — click a tier to see the full details.

05 · Mining Loop

Ships mining on their own, non stop

Large collections (1,000+ pending) also roll a chance at a Shards bonus, capped at 25 per collection.

01
Idle
Docked at base
02
Traveling
Heads to the nearest free asteroid
03
Mining
Generates yield and a chance at Shards
04
Returning
Returns to base and repeats the cycle
06 · Crates & Quantum Vault

Exact odds, no surprises

The rates below are the same ones shown in game. Use the simulator to see a sample opening.

Price: 1,500,000 $MAX
Price: 1,000 Shards ◈
Result:

Illustrative simulator, runs in your browser with the same probabilities as the game — does not represent a real purchase.

07 · Marketplace

Buy, scrap, and upgrade

Scrapping returns Fragments + $MAX; upgrading consumes $MAX + Fragments, with increasing cost per level. Adjust the fields to see the exact values used in game.

Upgrade cost (next level)

$MAX
Fragments

Scrap return

Fragments
$MAX
08 · Roadmap

Two liftoffs, one universe

$MAX comes online first as the backbone of the economy; the mining deck then opens up to everyone.